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| Dateititel | Python Graphics: A Reference for Creating 2D and 3D Images |
| Veröffentlichungsdatum | |
| Sprache | Deutsch |
| ISBN-10 | 9849357644-TGV |
| Digital ISBN | 012-5439979217-NGY |
| Schriftsteller | Jutta Weingartner |
| Übersetzer | Udonna Faakhir |
| Seitenzahl | 389 Pages |
| Editor | Matteo Dümmler |
| Dokumententyp | EPub PDF AMZ HWP WRD |
| Dateigröße | 4.51 MB |
| Dateinamen | Python Graphics: A Reference for Creating 2D and 3D Images.pdf |
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A grammar of graphics is a high-level tool that allows you to create data plots in an efficient and consistent way. It abstracts most low-level details, letting you focus on creating meaningful and beautiful visualizations for your data. There are several Python packages that provide a grammar of graphics.
More recently, Python has been used in a variety of games like Freedom Force, and Humungous' Backyard Sports Series. Pygame and SDL serve as an excellent C engine for 2D games. Games will still find the largest part of their runtime is spent inside SDL handling the graphics. SDL can take advantage of graphics hardware acceleration. Enabling ...
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