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| Der Titel des Buches | Practical Shader Development: Vertex and Fragment Shaders for Game Developers |
| Veröffentlichungsdatum | |
| Sprache | Deutsch |
| ISBN-10 | 1105573935-TGV |
| Digital ISBN | 098-6841608935-NGY |
| Schriftsteller | Seraphine Piltz |
| Übersetzer | Udonna Faakhir |
| Seitenzahl | 413 Pages |
| Editor | Kai Bodenschatz |
| Datentyp | EPub PDF AMZ HWP WRD |
| Dateigröße | 2.88 MB |
| Dateinamen | Practical Shader Development: Vertex and Fragment Shaders for Game Developers.pdf |
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